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Kenny Lammers
klammers



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Seattle, USA

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December 2003

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21 February 2008

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Wolverine Realistic
Maya, ZBrush
October 2007


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This model was a demonstration of using more image based techniques for modeling in Zbrush. A lot of the details were sculpted using the alpha information of image projected onto the model. The model shown here is the real time, in game model at around 8000 poly's with two 1024 textures. The shading on the model is actual in game shaders driven by hlsl shaders. Any critiques are welcome.

 
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